The Grey Tide

Recap 1
Into the manor we go

The company found themselves in the small riverside town of Mearlin in southern no-mans-land. Their caravan had been attacked a few days previous and suffered heavy loss of life. Only with the timely aid of a nearby garrison of Grey Elves did the party survive. Indebted to the Elves the company worked clearing debris and collecting the dead.

Once the Grey Elf captain, Velwar, was satisfied with the companies work he considered their debt paid. He did however offer the company 15 gold pieces in exchange for investigating a local manor that the townsfolk considered haunted. Desperate for coin the company accepted. In the morning a Grey Elf soldier took the group to the manor and left them to their task.

The company entered the seemingly abandoned home and briefly looked around before encountering a skeletal visage on a dog. With a few well placed bow shots and a druidic vine of thorns the skeleton was dispatched but not before it bit Vindir. With the beast dead, Edgar quickly noted that it was trapped in a room with a hidden entrance to a floor below.

The party descended to the floor below where they were able to get the drop on a pair of skeletal beings preoccupied trying to open a door. A few more arrows, a slash of thorns, and a devastating swing of a flail and the skeletons were handled. With three paths before them, the party moved to the northern door where they discovered an old abandoned crematorium and some additional living dead.

Vindir immediately charged the first zombie with Karina pinning it full of arrows. Edgar, noticing two more shambling corpses called on his nature spells to entangle them out of harm's reach but the zombies quickly tore free and struggled forward. Azlyria found her voice and unleashed a string of magically laced insults further weakening the dead and causing them to falter as they fought with Vindir. Together the four of them, and Monty the Raven, managed to put the dead to rest before turning their attention to the treasures left behind.

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

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A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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